A downloadable game

Buy Now$4.50 USD or more

Platformer is a new game for the Playdate console. It's a no fuss, no nonsense pick up and play platformer with some added crankin'

Playdate Catalog

Platformer has been approved for release on the Playdate Catalog.

If all goes to plan and there's no issues, Platformer will appear on the Catalog...

10th of September 2024

Features
  • Packed with 25 levels.
  • Play at your own pace - no level locks, choose how you want to play.
  • Collect all the coins, beat the clock and try not to die for achievement stars.
  • Master each level and collect all the stars.
Credits
Installation

There are two methods to install Playdate games. Follow the instructions in the link below.

https://help.play.date/games/sideloading/

Options

There are a few options in the game if you prefer for example to invert the colours or want to use and alternative crank input. Access the options using the menu button on the title screen.

Below are examples of how certain options affect the game

1. Normal/Invert Color


2. Normal/Alternative Crank


3. Bigger Text On/Off

Review

Video review by Playdate Player who covers all things Playdate on his channel

Check it out.

Updated 6 days ago
StatusReleased
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorSolocodo
GenrePlatformer, Action, Puzzle
Made withPlaydate
Tags16x16, 1-bit, Indie, Pixel Art, Playdate, Puzzle-Platformer
Average sessionA few minutes
LanguagesEnglish

Purchase

Buy Now$4.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.50 USD. You will get access to the following files:

Platformer.pdx 7.1 MB

Development log

Comments

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You could turn this into a sweet remake of Lode Runner.

(1 edit)

Uff there's a blast from the past. I think I played the C64 version back in the day - it's true, I saw the asset pack I used with the character and was trying to think what it reminded me of, it must be Lode Runner. 

Watched some refresher vids and it does have some interesting mechanics that could be expanded on using the platformer code I've done. We'll see ;) 

I'll keep hoping!

This looks great! Is there any reason for me to wait for the Catalog release? Like online high scores or anything? Or am I just as well getting it here now?

(+1)

Hi slider, at the moment I've got no dates for anything and I'm not sure if they will give access to the network API which some games have on the Playdate Catalog. If there's demand and I can do it for both the Catalog and the itch version I would probably add a leaderboard just for fastest level completion times which makes the most sense.

So the main choice is simply, if you buy on the Catalog it's part of your Playdate account and will update automatically. If you buy here you just have to sideload and update yourself when there's a new version.

(+1)

Such a great wee game.  Small review if anyone is interested - apologies for the game music level:  https://www.youtube.com/watch?v=V3hhziU0Cv0

Wow...lovely review, thanks so much. All fair comments on the level select, it's true it could be better so you get a more global view of all the levels available and your status on each a bit more instantly. I'll add the video to this page if that's ok. Thanks again.

Great game! I'm having fun with it, and it's challenging to get all the stars but fun.

I want to provide some feedback:

  • A better way to restart/retry a level is needed. When you want to get all the stars, you end up retrying a level many times. Opening the menu to do it, then moving up two times, then pressing A, waiting a little bit, and pressing A again, is too much. Maybe you can add an option when you die to just press A to continue, or hold B for a second to restart the level.
  • In level 14, the platforms that you move with the crank at the end of the level are too difficult to align. They're too separate and move at a different pace, breaking the flow of the level. It's like that section in particular is way more hard than the whole previous part of the same level.
  • In level 15 I don't know if it's really possible to get the time star. The level is long if you want to get all the coins, and even if I thought I was fast enough, it turns out I needed to do it in 1 minute less. It's too much of a difference. Maybe I'm missing a shortcut?

Hi Jorge. Glad you're enjoying it, and thanks for the feedback.

* Tough one this, I'll have to have a think what I could that is quicker - maybe even just changing the order in the menu so that restart is first - actually not sure if I can even highlight it by default. I wanted the player to have a bit of control so it shows the level card and you decide when to start the timer - which for a no death run can be multiple clicks to just get going again, I agree.

* Again, it's true - getting the setup for the moving platforms is hardest on this level compared to the rest. I wanted the movable platforms to be a bit organic and although it's hard to know, there is actually a large range for the jump to fall on to the second platform nearer to the exit. Might be worth adding another static platform so you get a second chance to go back and edit the positions on the crank

* The stars are awarded in any order, you don't have to get all three in one go. You can do the coin run star first then go for the time/zero deaths. I was going to put in a 'master mode' which required getting all three stars at once but it would require way more testing of the par times.

Oooh, and I was retrying all the time trying to get all 3 stars in one run on each level xD

Now that I know this, I can finally replay lvl 15 just trying to get the time star :D

Hehe, sorry that's not explained but I didn't want to make it too difficult so you can play levels at your own pace, get the coins first and learn the layout then go for zero deaths then fast time or whichever order you want :) 

As I said, I may do a master mode in an update which would switch the levels to need you to complete all stars in one go, but that needs some deep testing to make sure everything is possible with the current par times. Plus I would need to think of a reward for doing all the levels in master mode.

All stars collected. Not posting the image at the end to prevent spoilers.

Great game! It was really fun, one of those that makes you start cursing but retry over and over again.

Woo! Glad you fully completed it, hope some of the later levels kept you on your toes for the zero death run 😁

Thanks for the feedback.

The last level was much harder originally but even I found the challenge got to the point of not being fun, so I toned it down a bit.

Good to hear people can get through it with a bit of perseverance 😊

(+1)

This is superb!  Posting a review next Wednesday (31st).  Great work from the whole team.

(+1)

Thanks a million. Will link the video here when it's up.